Companies and the Bureau of Eternal Employment¶
The Bureau of Eternal Employment regulates player-owned companies, formally known as Chartered Concerns. Companies allow players to work background shifts, earn Labour Marks, build Productivity, manufacture materials and trade supplies with other companies.
One employment at a time
A player may own or work for only one company at a time.
Joining a company¶
Players who are not employed may browse the Bureau directory and submit an application to a listed company. The company owner receives a notification and may accept or reject the application.
Accepted applicants become employees and may begin shifts immediately while the company licence remains active. Employees may leave their company, but an owner must continue managing their Chartered Concern.
Founding a Chartered Concern¶
Creating a company requires a unique name, a charter type and 25,000 Gold. Company names must contain between 3 and 80 characters and may use letters, numbers, spaces, ampersands, apostrophes and hyphens.
A new company begins at Level 1 with its first weekly licence period already paid. The owner may:
- deposit Gold into the company treasury;
- set the advertised daily wage;
- review employment applications;
- renew the company licence;
- manage production and supply contracts; and
- appoint officers through the company administration tools.
The weekly Bureau licence fee is 5,000 Gold, paid from the company treasury. An expired licence prevents new shifts and production orders from starting.
Company types¶
Each charter specialises in a different branch of Incartum's economy.
| Charter type | Specialisation |
|---|---|
| Hellforge Foundry | Foundry shifts generate 2 additional Productivity. |
| Apothecary Concern | Shifts award 1 additional Labour Mark. |
| Undernational Freight Company | Shifts finish one hour sooner and generate 1 additional Productivity. |
| Wasteland Reclamation Company | Shifts award 1 additional Labour Mark and 1 additional Productivity. |
| Academy Consultancy | Shifts award 50 bonus Experience. |
Background shifts¶
A company member may begin one background shift per calendar day. Standard shifts last eight hours, although the Undernational Freight Company completes its shifts in seven hours.
A normal shift produces:
- 6 Labour Marks for the employee;
- 6 Productivity for the company;
- any charter-specific bonuses; and
- the company's advertised daily wage, provided the treasury can cover it when the shift is claimed.
The shift continues in the background. Once complete, the employee must return to the Bureau and claim it. Labour Marks and Experience are still awarded if the company cannot afford the advertised wage; only the Gold payment is omitted.
Labour Marks¶
Labour Marks are a personal Bureau currency earned through completed shifts. They may be exchanged for immediate rewards.
| Reward | Cost |
|---|---|
| Restore 25 Health | 8 Labour Marks |
| Restore 25 Energy | 10 Labour Marks |
| Gain 100 Experience | 15 Labour Marks |
Productivity and company levels¶
Productivity is a shared company resource. Completed shifts add Productivity, while production orders may consume it.
Company level is calculated from total Productivity and is capped at Level 10:
A company may employ:
Higher levels also unlock additional production recipes and more simultaneous production slots.
Production¶
Owners and authorised officers can begin production orders appropriate to their charter type and company level. A recipe may require:
- Gold from the company treasury;
- Company Productivity;
- input materials from company inventory; and
- a fixed amount of production time.
Resources are deducted when an order begins. When its timer finishes, an authorised member must claim the order before the finished materials are added to company inventory.
Supply contracts¶
Companies may sell manufactured or recovered materials through Bureau supply contracts.
When a contract is listed, its materials are removed from the seller's available inventory and reserved. Another company may purchase the contract using Gold from its treasury. The Gold is transferred to the seller's treasury and the materials are placed in the buyer's inventory.
A seller may cancel an open contract, returning the reserved stock to company inventory. A company cannot purchase its own contract.
Company records¶
The Bureau maintains a company ledger covering significant activity, including:
- charter creation;
- applications and employment changes;
- treasury deposits and wage changes;
- completed shifts;
- production orders; and
- supply contract activity.
These records allow owners and officers to review how the Chartered Concern has developed over time.