Ghost Town¶
Ghost Town is empty.
This is the first thing the town would like you to believe.
Reached by the Undernational Railway, Ghost Town is a repeatable exploration location built around Echo Hunting, relic recovery and a persistent Haunting meter. It is less about earning large amounts of Gold and more about discovering what happened here, collecting strange objects and deciding how long you are willing to remain somewhere that appears increasingly aware of your presence.
The station is still operational.
The town is less cooperative.
Echo Hunting¶
Ghost Town contains a collection of abandoned buildings that players can explore one at a time.
Each building has its own:
- Energy cost;
- exploration duration;
- Haunting gain;
- reward profile;
- Echo discoveries;
- chance of recovering relics.
A typical exploration works as follows:
- Choose a building.
- Spend the required Energy.
- Wait for the exploration to finish.
- Return and see what you found.
- Gain modest Gold and Experience.
- Potentially discover a permanent Echo.
- Potentially recover a relic.
- Increase your Haunting level.
- Decide whether leaving would be sensible.
It usually would be.
Explorable Buildings¶
There are currently 12 abandoned buildings available to search across Ghost Town.
Each has a distinct atmosphere and different mechanical values. Some are quicker and safer to search, while others demand more Energy and expose the player to greater Haunting in return for better opportunities.
Buildings include places such as old homes, businesses and civic structures that once made up the town. The exact value of each lies not only in what can be carried away, but in the fragments of history tied to it.
Players therefore have a reason to explore widely rather than repeatedly choosing only the shortest activity.
The Haunting Meter¶
Every exploration increases the player's persistent Haunting level.
Haunting represents the degree to which Ghost Town has begun to notice the player. It persists between visits and progresses through several states:
- Quiet
- Restless
- Disturbed
- Hostile
- Manifestation
- Something Notices You
Higher Haunting improves the player's chances of discovering Echoes and recovering rarer relics.
That is the good news.
The other news is contained in the name of the meter.
When Haunting reaches 100, a Manifestation occurs. The town reacts, the player's Haunting drops back to a lower state, and the cycle begins again.
This creates the central risk-and-reward decision of Ghost Town: the longer a player pushes the Haunting upward, the more rewarding exploration becomes, but the closer they move toward whatever the town considers a proper introduction.
Echoes¶
Ghost Town contains 24 permanent Echo discoveries, with two tied to each building.
Echoes are fragments of memory, history or events that remain attached to the town. They are not ordinary loot and are not consumed. Once discovered, an Echo is permanently recorded in the player's Echo Journal and does not need to be found again.
An Echo may be a remembered conversation, an impossible scene, a detail from the town's former life or evidence that its history is not quite as settled as it first appears.
Undiscovered Echoes remain hidden in the journal until found.
This gives Ghost Town a long-term collection goal and lets players gradually reconstruct the location's story through repeated visits.
Echo Journal¶
The Echo Journal tracks the player's discoveries across all 12 buildings.
Completed entries reveal the Echo's title and text, while undiscovered entries remain obscured.
For players who enjoy lore, secrets and completion goals, the journal is the main measure of progress through Ghost Town. It rewards curiosity rather than simply character power.
Finding all of the town's Echoes is therefore less like completing a checklist and more like assembling testimony from witnesses who are dead, missing, contradictory or occasionally the building itself.
Relics¶
Exploration can also uncover physical relics.
There are currently 18 recoverable relics divided into four rarity tiers:
- Common
- Uncommon
- Rare
- Exceptional
Recovered relics are tracked separately from Echoes and can accumulate in quantity.
Unlike Echoes, relics are tangible objects brought back from the town: personal possessions, abandoned curiosities and items that may have no sensible reason to exist where they were found.
Higher Haunting improves the chance of recovering better finds, which gives players an incentive to continue exploring even after the safer state of the town has passed.
Exceptional relics should generally be treated with the respect afforded to anything found in a dead settlement that appears to know your name.
Exploration Events¶
Ghost Town currently contains 20 atmospheric exploration events that can appear when an activity resolves.
These events provide flavour and variation between visits. They are designed to make exploration feel less like a standard timer and more like entering a place that is subtly different each time.
Some events hint at former residents.
Some suggest that the town is not as abandoned as advertised.
Some are best left unclassified.
Gold and Experience¶
Ghost Town does award Gold and Experience, but both are intentionally modest.
This is not meant to be the best place in Incartum for raw currency farming. Its primary rewards are:
- Echo discoveries;
- relic collections;
- lore progression;
- the tension created by the Haunting system;
- repeatable exploration with changing outcomes.
Gold and Experience are supplementary rewards rather than the reason to visit.
That distinction is important: Ghost Town is intended to be worthwhile because it contains things players cannot obtain by simply repeating combat elsewhere.
Why Visit Ghost Town?¶
Ghost Town offers a form of progression that is deliberately different from Drellen Forest, Mysteria or the Hellforge.
Players can visit to:
- complete the Echo Journal;
- recover relics across four rarity tiers;
- push Haunting higher for better discovery chances;
- experience different exploration events;
- uncover the town's history over time;
- earn modest Gold and Experience while exploring.
The location is particularly suited to players who enjoy lore, collecting, secrets and risk-based progression.
Where Drellen Forest asks, "What can you gather?", Ghost Town asks a slightly less comfortable question:
How long are you willing to stay after something starts gathering information about you?
Future Possibilities¶
The core Echo Hunting system has been deliberately built to leave room for future additions, including:
- recovery contracts;
- interactive encounter choices;
- temporary supernatural effects;
- achievements;
- wider uses for recovered relics;
- deeper mysteries connecting multiple buildings;
- additional Ghost Town-specific skills and modifiers.
Whether the town has room for these things is not in question.
It has always had room.
Possibly more than it should.